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    weapon fill out..

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    Flyboymonkey
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    Age : 36

    weapon fill out..

    Post  Flyboymonkey on Sat Apr 03, 2010 9:17 pm

    I'm programming the weapon engine to work with 100's of weapons using primary, secondary (and possibly) tertiary weapons.

    To do this I need a list of appropriate weapons with damage.
    (Enemy's health will not all be 100 but normal- unclothed enemies have 100 health. so a one hit to anyone without a battlesuit = 100 dmg
    EG:
    1:M16 A-3
    Bullet look: normal bullet
    Damage:20
    Recoil:5
    Ammo:30 bullets and a max of 20 magazines

    1:Laser shotgun(Mark 3 CQB Rifle?)
    Bullet look: Laser dots
    Damage:10 per pellet
    pellets :13
    Recoil:10
    Ammo:8 shells, 10 mags
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    codyyo2
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    Re: weapon fill out..

    Post  codyyo2 on Sat Apr 03, 2010 9:19 pm

    1:XM9 LMG
    Bullet look: normal bullet
    Damage:10 (fire rate of 5 rounds per second)
    Recoil:15
    Ammo:100 bullets and a max of 1.5 magazines
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    Jimmynator
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    Re: weapon fill out..

    Post  Jimmynator on Sun Apr 04, 2010 4:09 am

    2:Magnum .44
    Bullet look: normal bullet
    Damage: 70
    Recoil: 50 (0-100)
    Ammo: 6 bullets, 10 mags
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    codyyo2
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    Re: weapon fill out..

    Post  codyyo2 on Sat May 01, 2010 7:05 pm

    I'm not sure if you saw this on the GMC forum so I'll repost it here: XM9 LMG

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    codyyo2
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    Re: weapon fill out..

    Post  codyyo2 on Sun May 09, 2010 5:20 pm

    Two more, AK50 and some CQB submachine gun:



    1:AK50
    Bullet look: Normal bullets
    Damage:5 per round
    Rate of fire: 1.5 rounds per second
    Recoil:4
    Ammo:60 rounds, 12 mags

    2:HK56
    Bullet look: Normal bullets
    Damage:10 per round
    Rate of fire: 2 rounds per second
    Recoil:11
    Ammo:30 rounds, 5 mags

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