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    MK.000001 engine :P

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    Flyboymonkey
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    MK.000001 engine :P

    Post  Flyboymonkey on Sun Apr 04, 2010 9:55 pm

    mediafire.com ?yzyzkzjdkjj

    edit it ... but post a changelog (E:G : added movement.. the ability to breathe etc Smile )

    I currently have : smooth-ish movement
    weapon changing system..
    2 weapons
    bullets
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Mon Apr 05, 2010 5:50 am

    Did some changes:

    1- added a mouse sprite.
    2- changed resolution to 800 x 600 (it was 800 x 800).
    3- changed sprite origins. Now they are in the head (42,49).
    4- changed player collisions. Now they are better.
    5- added two scripts to calculate where to create the bullets.

    mediafire.com ?wiljxmmjugr
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    codyyo2
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    Re: MK.000001 engine :P

    Post  codyyo2 on Mon Apr 05, 2010 6:09 pm

    Added
    1-Easier implementation of obstacles
    2-Fixed player rotation on create(Didn't face drection when it was created)
    3-Added a circle obstacle(Not much of a change lol)
    mediafire.com ?zmojq2yjymg


    Last edited by codyyo2 on Mon Apr 05, 2010 6:11 pm; edited 1 time in total
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Mon Apr 05, 2010 6:10 pm

    Did you do this changes with my file?
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    codyyo2
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    Re: MK.000001 engine :P

    Post  codyyo2 on Mon Apr 05, 2010 6:11 pm

    Yes, edited in link now.
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    codyyo2
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    Re: MK.000001 engine :P

    Post  codyyo2 on Mon Apr 05, 2010 6:13 pm

    I just changed the obstacles to a parent object, so just have that parent for all move blockers.
    Sorry about double post.
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Mon Apr 05, 2010 7:41 pm

    New version.
    1- Better collisions
    2- Triangular block
    3- Now the player doesn't change the image angle when collides

    Here:
    mediafire.com ?mjko1v1t2cm


    Last edited by Jimmynator on Tue Apr 06, 2010 5:04 am; edited 2 times in total

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Mon Apr 05, 2010 9:02 pm

    Working on it now

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Mon Apr 05, 2010 10:25 pm

    I may have added more since I forgot...

    but I remember
    1: (OPT) Mouse movement inaccuracy
    2:A jeep sprite for the jeep I'm working on
    3:changed view control to obj_view_control for integration of scopes later on
    4:removed capital letters to avoid errors
    5 added a few scripts. Not sure if they work.. imported straight from my Iphone.

    Most of these were done after a beer at the pub so dont expect perfection ^^ .

    mediafire.com ?nomnbn3jnww


    Last edited by Flyboymonkey on Tue Apr 06, 2010 3:07 pm; edited 1 time in total
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Tue Apr 06, 2010 4:56 am

    Borken link Shocked

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Tue Apr 06, 2010 3:16 pm

    Fixed
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Tue Apr 06, 2010 5:20 pm

    New version:
    1- better aiming
    2- mouse object invisible
    3- cursor sprite changed to spr_mouse
    4- changed the spr_mouse sprite and mask

    Here:

    mediafire.com ?3wxgn3zillw

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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Wed Apr 07, 2010 1:24 am

    mediafire.com ?4yy2dqegg54

    1:new armour type
    2:Non-object menu and button system.
    3:pause button
    4: new cursor for menus



    Suggestion for next update: ( I may do this but I gotta work all day tomorrow.)

    A "floor" system. Essentially set a variable "my_z" if your distance to a staircase < 20 if my_z = 1 my_z=2 else my_z=1 and set a timer so you don't get caught in a loop Smile depth=my_z
    and trying to think of a way to draw the floor without alot of objects.. maybe a stretched sprite..

    Anywho I'll try to work on it
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Wed Apr 07, 2010 5:09 am

    New version:
    1- new view system
    2- changed some things in the pause menu
    3- deleted some unusual things

    Here:
    mediafire.com ?fmqg30kndnz
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Wed Apr 07, 2010 3:55 pm

    Anyone working on it?

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Thu Apr 08, 2010 4:05 am

    I just got in from work at 1:00 (AM!!).. Sorry.. I dont know what you added to the pause menu btw..

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Thu Apr 08, 2010 4:07 am

    BTW my inaccuracy engine with your view engine make for one big kick-ass effect
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    xxjacik5xa

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    Re: MK.000001 engine :P

    Post  xxjacik5xa on Thu Apr 08, 2010 5:09 am

    i dont know if this is good or not have i improved the main player sprite ? its only on one gun Very Happy
    http://www.upurload.com/file.php?name=17edad6fcfcb407d0e8100bf229ed81a.gmk
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Fri Apr 09, 2010 8:29 am

    ? Now the player is like a zombie with little eyes?
    Sorry, don't like it.
    Post the sprites in the graphics forum.

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Sat Apr 10, 2010 2:24 am

    I'm afraid I have to agree Sad

    Although it would be fine for some projects (more cartoonistic) It seems to contradict the style I envisioned. Right now helping could be making more armor types and etc?

    -Fly
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Sat Apr 10, 2010 7:24 am

    I agree.
    BTW are you working on the project? Else I can work on it.
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    xxjacik5xa

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    Re: MK.000001 engine :P

    Post  xxjacik5xa on Sat Apr 10, 2010 8:42 am

    sorry , i didnt know about the style , next time ill post in the graphics forum , as im new here i feel a bit noobish Embarassed
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Sat Apr 10, 2010 8:45 am

    OK. Are you a programmer or a spriter?
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    xxjacik5xa

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    Re: MK.000001 engine :P

    Post  xxjacik5xa on Sat Apr 10, 2010 8:47 am

    spriter and musician , im not very good at gml
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Sat Apr 10, 2010 12:25 pm

    OK. Start doing the music.
    NOTE: Action music.

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