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    MK.000001 engine :P

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    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Sat Apr 10, 2010 3:27 pm

    And Jimmy I'm working on it now.

    Just can't find many things to how momentous achievement :p

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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Sat Apr 10, 2010 4:10 pm

    shotgun
    added a quit button to the pause menu (also fixed it so clicking outside the button wont activate it)
    tried working on a level engine (stairs and stuff.) for over 4 hours but failed.
    added the green armour.
    shaded the menu mouse and the white and black armour.
    mediafire.com ?ngjmj1zz2qj
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Sat Apr 10, 2010 7:04 pm

    Some things:
    1. Don't you like my view engine?
    2. I have done more armors in the graphics section.
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Sat Apr 10, 2010 8:34 pm

    New version.
    1. Changed inaccuracy engine (more accurate)
    2. Vision engine again
    3. New mouse sprites (5)
    4. Folders
    5. Changed "Mouse" functions: cursor_sprite = sprite_index.

    Here:
    mediafire.com ?dzyy2q3jvig

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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Sat Apr 10, 2010 9:41 pm

    I didn't take your vision engine out 0.0 Did I? Unless you mean the sprite onewhich is for the ai ? I said our two engines make for a kick ass effect.

    And aren't your armours for enemys?
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Sun Apr 11, 2010 6:58 am

    What do you mean with kick-ass? Good or bad?
    Yes the armours are for enemies, but maybe we can use them when the player changes his armour for the enemy's armour.

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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Sun Apr 11, 2010 12:26 pm

    Kick-ass always implies good o.0
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Sun Apr 11, 2010 3:33 pm

    OK Smile
    Continue with the engine. (change the topic name, it's too old, needs a new name like MK.002)

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Sun Apr 11, 2010 3:43 pm

    Mmkay.


    Off-topic completely but
    http://www.linkbucks.com/referral/234868

    That ^ up there got me 40 bucks this month for those mediafire links for the engine. If you sign up with the referral thing I get 5 $ to.. I'd try it if I were you Smile.
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Sun Apr 11, 2010 4:38 pm

    OK, did.
    BTW Do you earn money for the banner you have in the GMC?
    lol!
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    codyyo2
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    Re: MK.000001 engine :P

    Post  codyyo2 on Sun Apr 11, 2010 5:08 pm

    Added:
    Vehicle(Unfinished) Still have to get exiting and view engine working for it. And also shooting, but that's the easy part.
    mediafire.com ?kmjjwzbdmtm

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Sun Apr 11, 2010 10:44 pm

    IF you didn't clicked it, 25 cents. Smile. And it takes me no work .

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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Mon Apr 12, 2010 2:00 am

    http://659b0366.realfiles.net

    vehicle still pretty messed up and we REALLY need a bigger view o.0

    buut
    1: added a black dude wearing a white t-shirt in the enemies folder
    2:added tire tracks
    3:made jeep moving smoother
    4:other jeep BS Smile
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Mon Apr 12, 2010 12:05 pm

    About the view: My maximum resolution now is 1024 x 600.
    I'm trying to get a better computer. When I get it I'll change the resolution.
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Mon Apr 12, 2010 2:28 pm

    New version:
    1- Added turret (completely).
    2- Fixed bug in jeep's image angle.
    3- Player can't shoot while driving the jeep now.
    4- Changed the dirt track, now it will only appear when driving at 14+ speed and steering.
    5- Changed jeep steering.
    6- Added a bullet for the turret.

    Here:
    mediafire.com ?ymhmz1xdj2z
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    codyyo2
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    Re: MK.000001 engine :P

    Post  codyyo2 on Mon Apr 12, 2010 6:37 pm

    Added base for enemy AI(Yes flyboymonkey I used the one you made for me)
    -Couldn't figure out shooting for it and not really weapons either
    -Also made the jeep non-walthroughable
    Here it is none the less:
    mediafire.com ?yz3dmmztidn
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    xxjacik5xa

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    Re: MK.000001 engine :P

    Post  xxjacik5xa on Tue Apr 13, 2010 4:48 am

    didnt change any of your stuff just added a music playlist system for later on when i have made more songs Razz
    http://www.upurload.com/file.php?name=f1061507add5d4ec2575db53be26301d.gmk
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Tue Apr 13, 2010 2:44 pm

    New version:
    1- now using lengthdir_x & y, not calculate_x & y.
    2- updated enemies
    3- updated weapons
    4- don't remember... bounce

    Here:
    mediafire.com ?mjw0yuyeynz

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Wed Apr 14, 2010 2:21 am

    Just a suggestion but I think we should all program at least 1 AI (simple or not ) Smile Mine will be using MP_path's so if somebody wants to do a different kind (without looking at anyone else's) it would add a great deal of diversity in-game

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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Wed Apr 14, 2010 2:55 am

    mediafire.com ?mwynyjz4nil

    Added my AI

    doubled jeep turret size (looked awkward)
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Wed Apr 14, 2010 3:38 pm

    New version:
    1- Updated AI
    2- Added pistol sprite to enemies

    Here:
    mediafire.com ?ymwyzdm2zcn

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Wed Apr 14, 2010 5:19 pm

    What happened to my AI :>?

    The idea was we all program different AI's so theres more variety? :} EG your's would be especially for guards and patrols. Mine would be for combat zones etc.

    cody's would be for (UNKNOWN VARIABLE)


    Actually screw that I'll just implement variables in the creation code to choose guard,assault patrol, etc Smile

    AND can someone figure out a way to creat a random path? (for patrolling) Handmade paths for all ai's may be a pain in the ass :\
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    Jimmynator
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    Re: MK.000001 engine :P

    Post  Jimmynator on Thu Apr 15, 2010 3:29 pm

    Patch:
    1- changed screen resolution (uses your display resolution)

    Here:
    mediafire.com ?mldnynqw1tn

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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Fri Apr 16, 2010 2:46 am

    http://c5eae34a.ugalleries.net

    Patrolling AI
    basis' for a idle turn
    a few sprites
    various AI updates
    Funny text
    Debug mode

    Flyboymonkey
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    Re: MK.000001 engine :P

    Post  Flyboymonkey on Mon Apr 19, 2010 12:43 am

    http://8e904c1d.ugalleries.net

    Fail screen
    effects
    a few other things.
    Cloaking armour (somebody can make the ai's see range is shorter when happening)

    I actually ran out of stuff to do. See new topic.

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    Re: MK.000001 engine :P

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