chronic 4 gamemaker team


    acheivements and unlockables

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    xxjacik5xa

    Posts : 30
    Join date : 2010-04-04

    acheivements and unlockables

    Post  xxjacik5xa on Sat Apr 10, 2010 9:00 am

    Side part of the development of the game:
    First of all , should we add acheivments and unlockables , would it be too much work to do?

    Ideas about any unlockables acheivements , i could do the logo's all i need is someone to work out the system for the acheivments (im a noob gml'er).
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    Jimmynator
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    Join date : 2010-03-30
    Age : 22
    Location : Spain

    Re: acheivements and unlockables

    Post  Jimmynator on Sat Apr 10, 2010 12:30 pm

    OK, I can help.
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    xxjacik5xa

    Posts : 30
    Join date : 2010-04-04

    Re: acheivements and unlockables

    Post  xxjacik5xa on Sat Apr 10, 2010 1:08 pm

    ok , use the engine that we currently have the mk 001 , then try an make an acheivement engine , think of some acheivements & unlockables to do.
    heres some:
    -Captured machine gun
    -Finished mission 1
    -Finished mission 2
    ^^^^^^^^^^^^^^^^^^^
    Acheivments
    ===================
    unlockables
    VVVVVVVVVVVVVVVVV
    -high cal
    - double bullets
    -fire bullets
    - red dot
    -ninja (mission 1:dont see you on a radar or somthing)

    These are only a few though try some yourself im doing the sprites, i dont know what style.
    Should we have xbox style?
    http://www.aeropause.com/wordpress/archives/images/2008/08/77b6a636a049.jpg
    or our own style?

    Flyboymonkey
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    Age : 36

    Re: acheivements and unlockables

    Post  Flyboymonkey on Thu Apr 22, 2010 1:51 am

    Our own Smile No way we rip off the X-BoX's R-Tarded system.

    On a side note:
    Sad about our inactivity Crying or Very sad
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    xxjacik5xa

    Posts : 30
    Join date : 2010-04-04

    Re: acheivements and unlockables

    Post  xxjacik5xa on Fri Apr 23, 2010 11:12 am

    ok, ill try , whatdya mean , about the inactivity?

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